UiRenderMode

Where a UiDocumentComponent's output is drawn.

Enum Values

  • ScreenSpaceOverlay = 0: Full-screen, composited over everything after the scene renders. HUDs and menus.
  • ScreenSpaceCamera = 1: Full-screen, but rendered as if it sat a fixed distance in front of a camera — reserved for perspective/scale effects. Composited the same way as ScreenSpaceOverlay for now.
  • WorldSpace = 2: Rendered to its own texture and drawn on a quad at the node's transform. In-world panels.