PlayerSettings

What a built game is called, who ships it, and the scene it starts in.

Fields

BuiltIconFileName (string) = "icon.png": The file a build writes the icon to beside the game, which the game's window loads.

Properties

ProductName

(string?) { get; set }: Product title shown to players in builds and runtime windows.

Author

(string?) { get; set }: Company or studio name associated with the project.

ApplicationIdentifier

(string?) { get; set }: Reverse-DNS style application identifier, such as com.company.game.

Version

(string?) { get; set }: Semantic version string for the project, such as 0.1.0.

Icon

(AssetReference?) { get; set }: The image the game is known by: the executable's icon, its window's icon, and what the studio shows beside the project in its recent-projects list. Any image asset works; it is scaled to icon sizes when the game is built.

StartupScene

(AssetReference?) { get; set }: The first scene that should be loaded when the game starts.