LightComponent
- Namespace: Turian.Engine.Core
- Source File: LightComponent.cs
Reusable light behavior that can be attached to any Node.
Properties
Type
(LightType) { get; set } = LightType.Point: Gets or sets how the light emits. A Directional light ignores the node's position and shines along its forward axis.
Intensity
(float) { get; set } = 1f: Gets or sets the intensity of the light. A point light's contribution falls off with distance squared, so a scene lit from d units away needs roughly d² here; a directional light does not attenuate, so useful values are near 1.
Color
(Vector4) { get; set } = new(1f): Gets or sets the color of the light as RGBA.
Public Methods
CreatePointLight
public static LightComponent CreatePointLight(float intensity, Vector4 color)
Creates a configured point light component.
Parameters:
intensity(float): The light intensity.color(Vector4): The light color.
Returns: LightComponent
- A configured
LightComponent.
CreateDirectionalLight
public static LightComponent CreateDirectionalLight(float intensity, Vector4 color)
Creates a configured directional light, for a sun or a moon. The direction comes from the node's orientation, so rotate the node to aim it.
Parameters:
intensity(float): The light intensity. Directional light does not attenuate.color(Vector4): The light color.
Returns: LightComponent
- A configured
LightComponent.