LocalizationLoader
- Namespace: Turian.Engine.Core
- Source File: LocalizationLoader.cs
Loads a project's string table assets and the active/default locale from LocalizationSettings into a LocaleService. The entry point hosts use when a project, play scope or game boots, so every context gets the same behaviour: tables from the asset database, locale from settings.
Remarks
Runs after the project settings are loaded and the asset catalog is indexed. Loading is additive and permissive: a broken table is skipped with a warning rather than failing the host, so a project with one damaged .strings file still runs the rest localized.
Public Methods
Create
public static LocaleService Create(IAppSettings? settings, AssetDatabase? database)
Creates a service for a project and populates it.
Parameters:
settings(IAppSettings?): The project settings to read locale defaults from, ornull.database(AssetDatabase?): The catalog to load string table assets from, ornull.
Returns: LocaleService
- A ready-to-use service.
Load
public static LocaleService Load(LocaleService service, IAppSettings? settings, AssetDatabase? database)
Replaces the service's tables from the catalog and reselects the active locale. Safe to call more than once: loading a project after switching reverts to the settings' active locale.
Parameters:
service(LocaleService): The service to populate in place.settings(IAppSettings?): The project settings to read locale defaults from, ornull.database(AssetDatabase?): The catalog to load string table assets from, ornull.
Returns: LocaleService
service.