GraphicsPipelineTypes
- Namespace: Turian.Engine.Core
- Source File: GraphicsPipelineTypes.cs
Enumerates the types of graphics pipelines used in a Vulkan-based graphics engine.
Remarks
Graphics pipelines define how vertices and fragments are processed during rendering. The engine can have different pipeline types for various rendering scenarios, such as standard rendering or specialized mesh rendering.
Enum Values
- Std: Represents the standard graphics pipeline for rendering.
- Mesh: Represents a specialized graphics pipeline for mesh rendering.