MaterialResource
- Namespace: Turian.Engine.Core
- Source File: MaterialResource.cs
Per-material GPU resource: a descriptor set bound at set=1 holding the PBR factor UBO and the five PBR texture samplers. Built once per MaterialAsset from a fully-hydrated source asset; cached on GetContent.
Properties
DescriptorSet
(DescriptorSet): The descriptor set bound at set=1 during a draw using this material.
Public Methods
Dispose
public void Dispose()