MaterialResource

Per-material GPU resource: a descriptor set bound at set=1 holding the PBR factor UBO and the five PBR texture samplers. Built once per MaterialAsset from a fully-hydrated source asset; cached on GetContent.

Properties

DescriptorSet

(DescriptorSet): The descriptor set bound at set=1 during a draw using this material.

Public Methods

Dispose

public void Dispose()