StandardRenderSystem

PBR forward render system. Binds the global UBO at set 0 and, for every submesh drawn, the material descriptor set at set 1. Materials come from the model's material slots, falling back to a default material for submeshes that declare none.

Public Methods

Render

public unsafe void Render(FrameInfo frameInfo, GlobalUbo ubo)

Parameters:

  • frameInfo (FrameInfo)
  • ubo (GlobalUbo)

Dispose

public unsafe void Dispose()